![]() Newcomers may well gravitate towards 'the soldier' due to their handiness with weapons, but after a while, we started to play with 'the thief' because it let us sneak around the place much more capably. To that end, there are a bunch of different characters to choose from, and who you pick will determine how you interact with any given level. To mix things up, there are specific missions that sit alongside the main story campaign. In short, don't play this one if you're after a gripping narrative. With disparate and frankly odd mission objectives, at times it can be hard to work out exactly why you should be bothered, and while we concede that there might be story beats that we've not witnessed just yet (mostly because we keep on dying), the hours we've spent with the game so far don't seem to suggest that something really interesting is going on under the surface. Once you've done your main objectives for a level, you advance to the next floor and start again. You progress through the various, increasingly-challenging levels of the city, completing various tasks along the way. It's quirky at the very least, however, and we certainly wouldn't go so far as to call it cringe-worthy or anything like that. Comedy is often down to personal taste, and we have to say a fair few jokes didn't really land for us. While this might sound like something out of Robocop, the developer has tried to be funny throughout, not only with his script but also with his choice of character classes. Streets of Rogue is set in a dystopian future where a ruthless mayor is ruling over the city with an iron fist. Of course, you'll see more if you're on a bigger screen, but playing it on the way to work (or, as in our case, while the big TV is being monopolised by someone else) is a perfectly acceptable way to experience this quirky top-down adventure. ![]() That said, the UI is rather small when you're playing on the Switch's pint-sized screen, and it can be particularly hard to utilise the mini-map effectively. In some ways, it's the perfect fit for gaming on the go, with a number of roguelike-features (including permadeath and procedurally-generated levels) making it ideal for quick bursts of action. ![]() We played a little on PC but spent most of our time on the Nintendo Switch version. Now, after spending a couple of years adding new gameplay systems, developer Matt Dabrowski and tinyBuild have just kicked the game out of Early Access on PC (it has also just launched on PS4, Switch, and Xbox One) and so, after a lengthy period of open development, the game is finished and players can experience its enticing concoction of ideas for themselves. In fact, it had us salivating at the prospect of a game that blends immersive sims like Deus Ex with a top-down pixel-art style that borrows a few ideas from the likes of Hotline Miami. Streets of Rogue has one hell of an elevator pitch.
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